Tag Archive: virtual tours


This week, we’ll be visiting some sites in SL dedicated to science. First, we’ll visit the inworld session area for NPR’s Science Friday which airs weekly on Fridays. Then we’ll head to Genome Island to tour their training areas for students and finally, we’ll experience Virtual Hallucinations.

We’ll meet up at Jaguarland (http://maps.secondlife.com/secondlife/Jaguarland%20USA%20Education/128/128/30) at 3pm slt (5 pm central) and head out from there!

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Note: Tours venture into Mature as well as PG sims. If you are not able to access Mature rated sims (if you are below 18 years of age), you will not be able to fully participate in these tours.
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First, we’ll drop in on the Science Friday program area which streams the show weekly and sometimes takes questions from the SL audience.

http://maps.secondlife.com/secondlife/Science%20School/26/211/26

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Science Friday in SL

Next, we’ll head to Genome Island.

http://maps.secondlife.com/secondlife/Genome/119/145/53

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Genome Island

Genome Island is run by Texas Wesleyan University and supports genetics classes for university students studying biology.
From the rez point, we’ll walk up the hill. Look for the hovering block with the question mark on it. Click for a tour chair. Sit and click again for a guided tour of the island.

Once the chair derezzes, look for another box with a question mark. This will give you the guided tower tour chair. This chair will derez at the Gene Pool.

Look for another box with a question mark for the next tour leg. We’ll end with the abbey section tour.

Need more information? There’s a notecard full of information back  at the rez point. 🙂

Finally, we’ll visit the Virtual Hallucinations Lab, sponsored by University of California, Davis.

http://maps.secondlife.com/secondlife/Sedig/26/45/22

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Nurses’ Station at Virtual Hallucinations

The Virtual Hallucinations Lab was designed to allow visitors to experience some of what those with schizophrenia live with–visual and audio hallucinations. Info cards can be picked up at the entrance.

We also need to pick up and wear a badge which will produce the audio hallucinations. As we enter, each visitor needs to select their gender for the correct audio.  Look for the blue pyramid shapes for info about the experience.

This Friday (1/21), I’ll be leading a tour of USC Marshall School of Business in SL and we’ll then head to Wyoming Entrepreneur if the sim is available.  We’ll head out from Jaguarland (http://maps.secondlife.com/secondlife/Jaguarland%20USA%20Education/128/128/29) at 5pm central (3pm slt).

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Johnny Cash’s Childhood Home in SL

This week, we’ll be visiting the Arkansas State University heritage sims, home to Dyess, childhood home of country legend Johnny Cash.  (We’ll meet up at Jaguarland at 3pm slt–5 pm central and head out from there. http://maps.secondlife.com/secondlife/Jaguarland%20USA%20Education/107/128/34 )

The Dyess Colony project is a virtual reminder of the real life colony, begun by President Roosevelt. Five hundred families were chosen on the basis of need, farming ability and fitness–these families were awarded 40 acres and a mule (this was during the Depression) to come to Dyess and set up homesteads.
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Note: Tours venture into Mature as well as PG sims. If you are not able to access Mature rated sims (if you are below 18 years of age), you will not be able to fully participate in these tours.
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Our first stop will take us directly to the replica of the childhood home of country legend Johnny Cash.
http://maps.secondlife.com/secondlife/ASU%20Dyess%20Colony/57/220/23

Next we’ll head to the “Colony Homes” street, with it’s examples of the home styles build in Dyess in the 1930s.
http://maps.secondlife.com/secondlife/ASU%20Dyess%20Colony/47/82/23

Walking down the street to the east, we’ll work our way around the big white house (the admin building) and find our way to the general store, made to look much like the one in Dyess in the 1930s.
http://maps.secondlife.com/secondlife/ASU%20Dyess%20Colony/147/46/23

On the other side of the circle, we find the Dyess Theatre, featuring photos of real life Dyess residents over the years.
http://maps.secondlife.com/secondlife/ASU%20Dyess%20Colony/138/122/23

Right next door to the theatre is the Dyess Cafe, based on residents’ recollections of the real world cafe from the 40s and 50s.
http://maps.secondlife.com/secondlife/ASU%20Dyess%20Colony/148/134/23

If we make our way west, back down the Colony Homes street, we’ll find ourselves in the next sim, in front of the Dyess Colony design office with its real life pictures of Dyess.
http://maps.secondlife.com/secondlife/ASU%20Virtual%20Heritage/174/84/23

Just around the corner is the Southern Tenant Farmers Museum, set in a representation of the Bank of Tyronza.
http://maps.secondlife.com/secondlife/ASU%20Virtual%20Heritage/128/52/23

Your media player will need to be working in order to fully experience the museum. Don’t forget to click on and teleport to the cotton field (the teleporter is in the small theatre at the end of the museum tour).

There are other historical builds scattered around the sims, including a Delta shotgun house (right across from the museum) and Lakeport Plantation in the sim to the south.

Next we’ll head to Napoleon, AR, the underwater town. (note: as of 1/14, their media stream wasn’t working, but we can still tour).
http://maps.secondlife.com/secondlife/ASU%20Virtual%20HeritageS/218/240/22

Head down the dock and jump in the water. Here we can see the virtual remains of a once thriving small farming town on the Mississippi River. By 1870, erosion from the Mississippi had caused the bank (with the town included) to topple into the river, becoming an underwater ghost town.

Flight is turned off, so we’ll have to walk back up to the shore. Just down the path, we’ll find a carriage ride to the Lakeport Plantation. Each carriage seats two and you’ll be dropped off near the front door after a ride around the grounds.
http://maps.secondlife.com/secondlife/ASU%20Virtual%20HeritageS/211/136/24

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Please give us feedback on these tours, so we can make everyone’s experience a fun one!
The survey can be found at:
https://docs.google.com/forms/d/14i5wAUqJSlpyXqjjLVCxjpw_1aCE24tsjwPgR-OeLu8/viewform
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CC2014 Aether Education and Travel

Jury’s Still Out on Cloud Party

When Cloud Party first hit the scene, there was a lot of metaverse press about that it may eventually topple Second Life as the king of virtual worlds (at least for us Westerners).  It was easy to get in and get started, could run in a browser window, was less laggy than SL–the list went on and on. Over the past six months or so, it seems that there’s been a new announcement from Cloud Party each week of some upgrade or another–a new physics engine, Oculus Rift capabilities, new art installations, inworld games being developed, new avatars, free building privileges, template builds, etc. Virtual Worlds Best Practices in Education even had a portion in Cloud Party this year. I recall myself saying that, if Cloud Party kept on the trajectory, it could catch up to SL in a few years. The connection to SL hasn’t been lost on those working on Cloud Party.  They’ve been drawing the boundary lines of late to put to rest any confusion, pointing out the differences between Cloud Party’s Terms of Service and that of Second Life’s, as the latest Linden Labs debacle rolls on.

I like Cloud Party, but mainly as a visitor.  I like to go and hop from location to location, visiting the art installations and taking pics. I also play with the building tools and have used the building template to create an immediate virtual classroom. That said, I haven’t felt the urge yet to “live” in Cloud Party like I do in Second Life. My avatar is little more than the standard fare. Building seems to be more complex than it should be (some tools are in one location and others in another place–it’s part SL prims, part Minecraft). There’s also no privacy. One could make the argument that there’s no privacy in SL, but you can set a parcel or a sim to owner/group only which isn’t available in Cloud Party unless you are willing to pay a monthly fee.

This is my main issue with bringing students into Cloud Party. I love the free builds and access part because students can easily log in and start playing and working collaboratively on builds. This freedom also poses a risk, though. People who haven’t necessarily logged into Cloud Party can come through at any time (they’re the ones with “Guest#####” above their heads). This opens the door for trolls and griefers. (At least, from what I’ve seen, Cloud Party doesn’t have the adult seedy stuff proliferating throughout–at least not yet.)  So the jury’s still out.  I’ll continue to visit Cloud Party and encourage others to do so too but will it become part of my virtual routine? We’ll see. With each round of updates and improvements, my interest gets piqued a little bit more.

Aevalle in Cloud Party

Aevalle in Cloud Party

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Instant Classroom in Cloud Party

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A Guest Inquires About the Cannon

Fall semester 2013 started off Monday here at the University of South Alabama.  Just started and I already feel like I’m behind (and I’m only taking one hour of dissertation!)  My brain’s rather in a muddle, so here’s just a few things I have on my mind currently…

Tours will start from Jaguarland next week–I still have to figure out the exact themes and dates and, of course, I need to update all of the info in the Bay Boat to correspond correctly with the College of Education website.

On the upside, I need to send out big congrats to my guildies in the Inevitable Betrayal educators guild in World of Warcraft–over the past couple of weeks, they’ve snagged a handful of guild achieves for raids, questing, and fishing–so yay!  (Maybe once I get this dissertation proposal passed by my committee, I can rejoin the group and start slooowwwwly leveling my little characters once again.)

I’m still a bit disappointed to hear about Disney closing down several of its virtual worlds/games.  Toontown, Fairytopia and Pirates of the Caribbean Online are all going.

I actually really enjoyed those and felt pretty safe letting my nephews play them, so I wonder what will be coming down the pipeline, if anything.